ACTIVE INCREMENTAL ร LOW-POLY 3D RAILWAY TYCOON
Albion Railways
Build a railway from Liverpool to everywhere, in low-poly 3D, with prestige.
โฑ ABOUT 2ยฝ HOURS
PSEUDO-3D PURSUIT RACER ร RUN-BASED INCREMENTAL
An Amiga-style pursuit racer where you ram criminals off the road for a living.
โฑ ONE TANK OF FUEL AT A TIME ยท RUNS IN YOUR BROWSER ยท SAVES AUTOMATICALLY
In a world where criminals drive yellow cars โ ONE COP has the fuel tank to stop them. Eventually. After several upgrades.
THE PROMPT THAT STARTED IT ALL ๐ง
> Create a run-based game which looks like turbo outrun and lotus esprit, so Amiga-era graphics. So meta progression and prestige loop. I kinda of imagine a chase hq game loop somehow. But the mechanics are up to you!โ
Thatโs it. Thatโs the brief. Everything else โ every line of code, every pixel, every note โ came out of the machine. Typos preserved for authenticity.Disclosure: a human may have intervened afterwards, when the machine made the first upgrade cost more than the GDP of Wales, or decided a run should last eleven hours. Even then, the human only fixed it by typing more prompts and sighing loudly. ๐ซ
Redline Pursuit is a run-based incremental pursuit racer in the style of Amiga arcade conversions such as Turbo OutRun and Lotus Esprit Turbo Challenge, with the ram-the-criminal loop of Chase H.Q.
You drive an unmarked police car after one criminal per level. Each run lasts one tank of fuel and pays cash all the way. The cash buys upgrades, so each run goes further, until you can catch the target and ram it off the road. That arrest is the prestige: it promotes you to the next level.
The whole game draws into a 320ร200 framebuffer with the Amigaโs 12-bit palette, so every colour band, sprite and letter is a real low-resolution pixel. All the art is drawn in code, and the tracker-style music and sound effects are synthesised with the Web Audio API. Not one human pixel was pushed.
A quick guide for your first session. The machine wrote the game; we wrote this bit from its README.
Each run is one tank of fuel. The countdown starts, the target sets off a few hundred metres ahead, and you drive through traffic after it.
Everything pays cash: distance, overtakes, near misses, pickups and damage to the target. You keep all of it however the run ends.
Your first tank only lasts 15 seconds, so early runs end long before you see the target. Thatโs expected.
Spend the cash in the garage between runs. Fuel tank to reach the target, engine and gearbox to catch it, ram bar to finish it.
Once the target is in sight, ram it from behind to fill its damage bar. Damage carries over between runs.
A full damage bar is an arrest. That promotes you to the next level, a new car and a nastier criminal.
Every update below was also made by the machine. We just pressed Enter again.
These are real screenshots. Somehow these are the least AI-looking images on the site.
No coin required. No download. No human involvement at any stage.
โถ Play Redline PursuitACTIVE INCREMENTAL ร LOW-POLY 3D RAILWAY TYCOON
Build a railway from Liverpool to everywhere, in low-poly 3D, with prestige.
โฑ ABOUT 2ยฝ HOURS
INCREMENTAL ร VICTORIAN RAILWAY MANAGEMENT
One branch line, no trains and ยฃ10. Build a Victorian railway empire.
โฑ ABOUT 2โ3 HOURS