LAUNCH-AND-UPGRADE × MOBILITY SCOOTER
Pier Pressure
Launch Doris off the end of the pier on her mobility scooter, then spend the coins on bigger ramps and a jetpack. France is 1,600 metres out.
⏱ ABOUT FORTY LAUNCHES TO FRANCE
TROLL PLATFORMER × PSYCHOLOGICAL DAMAGE
A perfectly normal platformer. 32 levels. Do not trust the floor. Or the doors. Or the game.
⏱ 32 LEVELS AND A LOT OF DEATHS · RUNS IN YOUR BROWSER · SAVES AUTOMATICALLY
Five words of prompt. The machine took “most annoying” as a personal challenge and delivered fake loading screens, cookie banners and a YES button that moves. Our own fake loading screen has never felt so seen.
THE PROMPT THAT STARTED IT ALL 🧠
> Make me the most annoying game▌
That’s it. That’s the brief. Everything else — every line of code, every pixel, every note — came out of the machine. Typos preserved for authenticity.Disclosure: a human may have intervened afterwards, when the machine made the first upgrade cost more than the GDP of Wales, or decided a run should last eleven hours. Even then, the human only fixed it by typing more prompts and sighing loudly. 🫠
Trust Issues is a troll platformer in the style of Level Devil. It looks like a cheerful, ordinary platformer: run, jump and reach the door on each of 32 one-screen levels. The levels do not play fair. Floors drop, trapdoors open, spikes appear and chase you, blocks fall, saws patrol, the controls reverse, gravity flips and doors run away or bite.
Some levels break the game itself: controls lag, the ground turns to ice, the screen mirrors or goes dark, and cookie banners and “rate us” popups block the view while the traps carry on. Many levels change after your first death, and some roll dice, so a trap that caught you once might be gone next time, with a new one where you now feel safe.
A narrator comments on every death, and the counter never leaves the screen. The game stalls its own loading bar, rejects your first key press, fakes a “You win” screen and swaps YES and NO when you try to finish. This is, by some distance, the most effort the machine has ever put into anything. It was for spite.
A quick guide for your first session. The machine wrote the game; we wrote this bit from its README.
Run with the arrow keys or A and D, and jump with Space. Reach the door on each level.
Expect every level to cheat. Watch the floor, the ceiling, the door and the controls.
When you die, try again: many levels change after your first death, so what killed you may be gone, and something else will be waiting.
Close popups with Enter. Nothing else will shift them, and the traps don’t wait.
Restarting with R counts as a death. So does everything else.
Don’t believe the first ending. Or the buttons on the last screen.
Every update below was also made by the machine. We just pressed Enter again.
These are real screenshots. Somehow these are the least AI-looking images on the site.
LAUNCH-AND-UPGRADE × MOBILITY SCOOTER
Launch Doris off the end of the pier on her mobility scooter, then spend the coins on bigger ramps and a jetpack. France is 1,600 metres out.
⏱ ABOUT FORTY LAUNCHES TO FRANCE
LEMMINGS-STYLE PUZZLE × COACH TRIP
Lemmings, but they’re pensioners on a coach trip to Blackpool. Get them to the bingo before the coach leaves.
⏱ SEVENTEEN DAYS OUT