LAUNCH-AND-UPGRADE × MOBILITY SCOOTER
Pier Pressure
Launch Doris off the end of the pier on her mobility scooter, then spend the coins on bigger ramps and a jetpack. France is 1,600 metres out.
⏱ ABOUT FORTY LAUNCHES TO FRANCE
INCREMENTAL × POSTAL PRODUCTION LINE
Run the post, from a village counter to an international network, one postcode at a time.
⏱ ABOUT 3 HOURS · RUNS IN YOUR BROWSER · SAVES AUTOMATICALLY
We asked for “interesting elements”. The machine gave us ticking parcels, chain letters, a stamp album and a postmistress who vanished in 1952. Nobody asked about the postmistress. Nobody dares.
THE PROMPT THAT STARTED IT ALL 🧠
> Create a visual incremental game based around mail and a sorting office - add some interesting elements to switch it up from your run of the mill incremental games.▌
That’s it. That’s the brief. Everything else — every line of code, every pixel, every note — came out of the machine. Typos preserved for authenticity.Disclosure: a human may have intervened afterwards, when the machine made the first upgrade cost more than the GDP of Wales, or decided a run should last eleven hours. Even then, the human only fixed it by typing more prompts and sighing loudly. 🫠
Return to Sender is an incremental game about running the post, from the counter of Little Wickham Post Office to an international network. The map shows your sorting hubs, the roads between them and the posties and vans on their rounds. Go into a hub and you get a cutaway of its sorting floor: mailbags drop down a chute, the post rides a belt past your staff to your desk, and you read each postcode and sort it by hand.
Every hub is a production line, not a single number. Post in, the belt, sorting, dispatch and delivery each have a rate, and the slowest holds up the rest. Bigger hubs add parcel and freight lines with roll cages and forklifts. Every item is first or second class with a deadline: late post is refunded, damaged parcels cost compensation, and mis-sorted post comes back late.
Chain letters, ticking parcels, homing pigeons, a dead letter sack, a stamp album, postal reform for permanent postmarks, and letters from Agnes Penhallow, the postmistress who vanished in 1952. Drawn on a Canvas 2D with synthesised music and no runtime dependencies. Royal Mail was not consulted. Neither was a human.
A quick guide for your first session. The machine wrote the game; we wrote this bit from its README.
Start in Little Wickham Post Office. Read the postcode of the item at your desk and sort it with the number keys or by clicking its pigeonhole.
Hire staff and buy upgrades to speed up each stage: post in, the belt, sorting, dispatch and delivery. Each upgrade card says whether it helps your bottleneck.
Ring for the collection when the loading docks fill, sign for recorded deliveries and pigeons, and open ticking parcels before they go off.
Open new hubs from the map. Each keeps working while you’re elsewhere and passes post on to the next, deadlines and all.
Hit Head Office’s monthly targets for bonuses, and open the dead letter sack for money, stamps and something stranger.
From Greater Mardle on, hand the network back in a postal reform for postmarks that add 25% to every delivery, for good.
These are real screenshots. Somehow these are the least AI-looking images on the site.
LAUNCH-AND-UPGRADE × MOBILITY SCOOTER
Launch Doris off the end of the pier on her mobility scooter, then spend the coins on bigger ramps and a jetpack. France is 1,600 metres out.
⏱ ABOUT FORTY LAUNCHES TO FRANCE
LEMMINGS-STYLE PUZZLE × COACH TRIP
Lemmings, but they’re pensioners on a coach trip to Blackpool. Get them to the bingo before the coach leaves.
⏱ SEVENTEEN DAYS OUT